TY - CHAP AU - Illés, Dávid AU - Szécsi, László ED - Szirmay-Kalos, László ED - Renner, Gábor TI - Efficient GPU fluid visualization T2 - VI. Magyar Számítógépes Grafika és Geometria Konferencia PB - Budapesti Műszaki Egyetem (BME) CY - Budapest SN - 9789633130483 PY - 2012 SP - 83 EP - 88 PG - 6 UR - https://m2.mtmt.hu/api/publication/2686244 ID - 2686244 LA - English DB - MTMT ER - TY - CONF AU - Szécsi, László AU - Illés, Dávid TI - Real-Time Metaball Ray Casting with Fragment Lists T2 - Eurographics Short Papers PY - 2012 SP - 1 EP - 4 PG - 4 UR - https://m2.mtmt.hu/api/publication/2679935 ID - 2679935 LA - English DB - MTMT ER - TY - CONF AU - Illés, Dávid TI - Approximate Subsurface Scattering with Anisotropic Structure T2 - Spring Conference on Computer Graphics SCCG 2011 PY - 2011 UR - https://m2.mtmt.hu/api/publication/2663456 ID - 2663456 LA - English DB - MTMT ER - TY - CHAP AU - Illés, Dávid AU - Péter, Horváth ED - Wolfgang, Engel TI - Realistic Depth of Field in Post Production T2 - GPU Pro PB - AK Peters CY - Natick (MA) SN - 9781568814728 PY - 2010 SP - 315 EP - 326 PG - 12 UR - https://m2.mtmt.hu/api/publication/2662400 ID - 2662400 LA - English DB - MTMT ER - TY - CONF AU - Illés, Dávid AU - Péter, Horváth ED - Martin, Samuelcík TI - Production-Ready Depth Of Field Blur Rendering by Local Neighbourhood Blending T2 - Spring Conference on Computer Graphics SCCG 2009 C1 - Budmerice PY - 2009 SP - 20 EP - 26 PG - 7 UR - https://m2.mtmt.hu/api/publication/2644312 ID - 2644312 LA - English DB - MTMT ER - TY - CHAP AU - Péter, Horváth AU - Illés, Dávid ED - Petar, Biljanović ED - Szkála, Károly TI - SPH-Based Fluid Simulation in Distributed Environment T2 - MIPRO 2009 - 32nd International Convention Proceedings, vol 1: Microelectronics, Electronics and Electronic Technology, MEET and Grid and Visualizations Systems, GVS PB - Croatian Society for Information and Communication Technology Electronics and Microelectronics (MIPRO) CY - Rijeka SN - 9789532330441 PY - 2009 SP - 249 UR - https://m2.mtmt.hu/api/publication/2631818 ID - 2631818 LA - English DB - MTMT ER - TY - CHAP AU - Péter, Horváth AU - Illés, Dávid ED - Szirmay-Kalos, László ED - Renner, Gábor TI - Smoothed Particle Hydrodynamics on GPU in Distributed Environment T2 - IV. Magyar Számítógépes Grafika és Geometria Konferencia PB - Neumann János Számítógép-tudományi Társaság CY - Budapest SN - 9789634209317 PY - 2007 SP - 42 UR - https://m2.mtmt.hu/api/publication/2631816 ID - 2631816 AB - Simulating natural phenomena like smoke, sand or fluid by physics-based algorithms is a rapidly developing area of visualization. Animating fluid is time-consuming and interactive visualization on a single workstation is limited to a less detailed quality. Our goal is to develop an interactive scalable GPU-accelerated particle-based fluid simulation system which runs parallel on graphics clusters. LA - English DB - MTMT ER - TY - GEN AU - Péter, Horváth AU - Illés, Dávid TI - SPH-Based Fluid Simulation in Distributed Environment PY - 2007 UR - https://m2.mtmt.hu/api/publication/2631815 ID - 2631815 LA - English DB - MTMT ER - TY - CONF AU - Péter, Horváth AU - Illés, Dávid TI - SPH-Based Fluid Simulation for Special Effects T2 - Central European Seminar on Computer Graphics for students PY - 2007 SP - 129 UR - https://m2.mtmt.hu/api/publication/2631814 ID - 2631814 AB - Simulating natural phenomena like smoke, sand or fluid by physics-based algorithms is a very complex and important task in the visual effects industry. Animating fluids is time-consuming and the result is hard to control. There are only a few commercial fluid simulators on the market, which fit the high expectations of the effect artists. Our goal is to develop a physically correct fluid simulation system using a particle-based approach which is very scalable and flexible for special purposes. LA - English DB - MTMT ER -