@inproceedings{MTMT:2686244, title = {Efficient GPU fluid visualization}, url = {https://m2.mtmt.hu/api/publication/2686244}, author = {Illés, Dávid and Szécsi, László}, booktitle = {VI. Magyar Számítógépes Grafika és Geometria Konferencia}, unique-id = {2686244}, year = {2012}, pages = {83-88} } @CONFERENCE{MTMT:2679935, title = {Real-Time Metaball Ray Casting with Fragment Lists}, url = {https://m2.mtmt.hu/api/publication/2679935}, author = {Szécsi, László and Illés, Dávid}, booktitle = {Eurographics Short Papers}, unique-id = {2679935}, year = {2012}, pages = {1-4} } @CONFERENCE{MTMT:2663456, title = {Approximate Subsurface Scattering with Anisotropic Structure}, url = {https://m2.mtmt.hu/api/publication/2663456}, author = {Illés, Dávid}, booktitle = {Spring Conference on Computer Graphics SCCG 2011}, unique-id = {2663456}, year = {2011} } @{MTMT:2662400, title = {Realistic Depth of Field in Post Production}, url = {https://m2.mtmt.hu/api/publication/2662400}, author = {Illés, Dávid and Péter, Horváth}, booktitle = {GPU Pro}, unique-id = {2662400}, year = {2010}, pages = {315-326} } @CONFERENCE{MTMT:2644312, title = {Production-Ready Depth Of Field Blur Rendering by Local Neighbourhood Blending}, url = {https://m2.mtmt.hu/api/publication/2644312}, author = {Illés, Dávid and Péter, Horváth}, booktitle = {Spring Conference on Computer Graphics SCCG 2009}, unique-id = {2644312}, year = {2009}, pages = {20-26} } @inproceedings{MTMT:2631818, title = {SPH-Based Fluid Simulation in Distributed Environment}, url = {https://m2.mtmt.hu/api/publication/2631818}, author = {Péter, Horváth and Illés, Dávid}, booktitle = {MIPRO 2009 - 32nd International Convention Proceedings, vol 1: Microelectronics, Electronics and Electronic Technology, MEET and Grid and Visualizations Systems, GVS}, unique-id = {2631818}, year = {2009}, pages = {249} } @inproceedings{MTMT:2631816, title = {Smoothed Particle Hydrodynamics on GPU in Distributed Environment}, url = {https://m2.mtmt.hu/api/publication/2631816}, author = {Péter, Horváth and Illés, Dávid}, booktitle = {IV. Magyar Számítógépes Grafika és Geometria Konferencia}, unique-id = {2631816}, abstract = {Simulating natural phenomena like smoke, sand or fluid by physics-based algorithms is a rapidly developing area of visualization. Animating fluid is time-consuming and interactive visualization on a single workstation is limited to a less detailed quality. Our goal is to develop an interactive scalable GPU-accelerated particle-based fluid simulation system which runs parallel on graphics clusters.}, year = {2007}, pages = {42} } @misc{MTMT:2631815, title = {SPH-Based Fluid Simulation in Distributed Environment}, url = {https://m2.mtmt.hu/api/publication/2631815}, author = {Péter, Horváth and Illés, Dávid}, unique-id = {2631815}, year = {2007} } @CONFERENCE{MTMT:2631814, title = {SPH-Based Fluid Simulation for Special Effects}, url = {https://m2.mtmt.hu/api/publication/2631814}, author = {Péter, Horváth and Illés, Dávid}, booktitle = {Central European Seminar on Computer Graphics for students}, unique-id = {2631814}, abstract = {Simulating natural phenomena like smoke, sand or fluid by physics-based algorithms is a very complex and important task in the visual effects industry. Animating fluids is time-consuming and the result is hard to control. There are only a few commercial fluid simulators on the market, which fit the high expectations of the effect artists. Our goal is to develop a physically correct fluid simulation system using a particle-based approach which is very scalable and flexible for special purposes.}, year = {2007}, pages = {129} }