A Pannon Egyetem átfogó intézményfejlesztése az intelligens szakosodás elősegítése
érdekében(EFOP-3.6.1-16-2016-00015) Támogató: EFOP
(ÚNKP-20-3 New National Excellence Program)
A virtual reality application was developed in the Unity game engine and either a
desktop display device or the Gear VR head-mounted display is used for visualization.
Naturally, this fact also changes the interaction. There are two virtual environments
inside the application: the first is a clean space, where the size of the room is
randomly changed to create different acoustics, while a factory with background noises
is simulated in the second. In both environments, sound effects are randomly made
in various directions: the positioning of sound sources and reaction times are the
primary focus of this research. The goal is to examine how real is the sound source
positioning
inside the virtual environment with various display devices, while the devices’ effect
is also examined depending on various user characteristics. This virtual reality application
as well as the preliminary results are presented in this study.