Locus of control and involvement in videogaming

Lloyd, Joanne ✉; Frost, Sally; Kuliesius, Ignas; Jones, Claire

Angol nyelvű Tudományos Szakcikk (Folyóiratcikk)
Megjelent: NEW MEDIA & SOCIETY 1461-4448 21 (7) pp. 1613-1635 2019
  • Szociológiai Tudományos Bizottság: A
  • SJR Scopus - Communication: D1
Azonosítók
Szakterületek:
    An external locus of control (feeling low personal control over one's life) has been linked with excessive/addictive behaviours, including problematic videogaming. The current study sought to determine whether this is driven by the opportunity for greater control over one's environment within a videogame. Participants (n = 252, 59% males) completed a traditional locus of control scale, alongside a modified version assessing in-game feelings of control. Multiple linear regression analyses indicated that feeling less under the control of powerful others in-game than in the real world was a significant predictor of gaming frequency (standardised beta = .31, p < .0005), while feeling comparatively more internal control in-game than in real life significantly predicted problematic gaming (standardised beta = .17, p = .02). This demonstrates that locus of control in-game can diverge from that experienced in the real world, and the degree of divergence could be a risk factor for frequent and/or problematic gaming in some individuals.
    Hivatkozás stílusok: IEEEACMAPAChicagoHarvardCSLMásolásNyomtatás
    2020-08-14 04:50