Citation relation

Benjamin Jay. GAMESPECT: A Composition Framework and Meta-Level Domain Specific Aspect Language for Unreal Engine 4. (2019)

Publication:
Norbert Pataki et al. Measuring the Complexity of Aspect-Oriented Programs with Multiparadigm Metric. (2006) In: QAOOSE 2006 Proceedings pp. 1-10
Related:
Benjamin Jay. GAMESPECT: A Composition Framework and Meta-Level Domain Specific Aspect Language for Unreal Engine 4. (2019)
External citation: Yes
Comment: Our paper appeared in 2006 instead of 2007.
Mentions:
1. Page: 58
Context: In addition to the implementation phase, it is desirable that efficiency and effectiveness of game balancing be enhanced. For example, using GAMESPECT it should be a simpler process to balance a game, which translates to smaller files, a smaller range of impact and a high degree of modularity. As such, efficiency (performance) had to be measured using established methodologies. The metrics received by testing GAMESPECT were compared against methods which directly use traditional game design patterns of balance without applying aspect oriented programming (Chidamber & Kemerer, 1994; McCabe, 1976; Pataki, Sipos, & Porkolab, 2007). In addition to these metrics, GAMESPECT was be evaluated for extensibility, performance and correctness- a detailed treatment of these metrics is given in the Tests and Measurements section. This dissertation demonstrates a clear advantage to using aspect oriented in game development initiatives- specifically game balance.
2021-06-24 17:43