Idézéskapcsolat

Albert Gascón. Virtual Newton Telescope. (1999) Megjelent: 3rd Central European Seminar on Computer Graphics pp. 105-117

Közlemény:
Szirmay-Kalos László. Theory of Three Dimensional Computer Graphics. (1995) ISBN:9630569116
Idéző közlemény:
Albert Gascón. Virtual Newton Telescope. (1999) Megjelent: 3rd Central European Seminar on Computer Graphics pp. 105-117
Független: Igen
Megjegyzés: „Due to the nature of the light and the phenomena that we want to simulate, for example the chromatic aberration, ray tracing has to work separately with the different spectral components, from which the final image should be obtained [A1].”
„The reason of the necessity of basic objects are logical, but why we need composite objects? The first reason is that the mirror representation in a Newtonian telescope is a concave object which can simply be defined as a difference, another reason is that the lens are not simple primary objects but can also be built from these easily. One advantage is that if some day we want to model another type of telescope, then we almost surely need the same composed objects. The solution for the representation of composite objects is the Constructive Solid Geometry (CSG) [A1].”
„Concerning the representation of the lights, we shall use point and area light sources. The reflective, refractive, diffuse and specular materials are represented by known BRDF, such as the constant diffuse BRDF and the reciprocal Phong BRDF [A1]. ”
2021-05-17 15:53